Self Made Card Game – Three Shared Squares

I have to say, this is my first time to invent a card game for household playing, I got this idea while I was trying to write some articles about playing card games, a flash thought came to me, “why not create a new game self”. I think somehow human brain is way better than computer, when I was intentional to search ideas, I had thought some of related stuffs, they are sudoku, squares and comparing. So anyway, I got the final of sharp  of my new game, it is called three shared squares, sorry for  that game name, I am completely talentless at naming stuff, so just try being fine with it. But first of all, you should see how it looks like.

Basic Arrangement

Four players, equal to double decks or more. Since its a version of holdem, so no jokers, but I won’t call it a poker game, I prefer it a card game because I am not gambler.

Playing Layout

self made new card game  three shared squares

self made new card game three shared squares

Totally 21 cards in the picture, 9 of them in catercorner.

I have to admit that is the most terrible picture I ever made, but it does have a way to show concept clearly with adding detailed introduction here. Three shared squares is a community card game, except for the layout, share the same rules of winning with Texas holdem. As you know, those holdem poker games always have shared cards on the middle of poker tables, and they are owned together by all the poker players around, but my new game is different from them about this, it too has community cards, however, they shall be shared in some levels.

Community Cards

Let me specialized the details and difference about the community cards in my own game. There are three levels of them from outside to inside, and they are all located on the diagonal of the playing layout. This’s the fun part of my game, all in the corners, that being said, you are not sharing all the public cards instead of the two cards at your sides.  In the exterior square, all public cards are faced up and known to all four players, but in the middle level, they should be faced down so only two players know that card value(yes, when deal this card, the two players check first and then put down on the board), and about the interior, only one public card and that is shared to all four participants.

Poker Hands

These poker hands are same to Texas holdem poker hands, but with own scores:

  • Royal Flush – 200
  • Straight Flush – 100
  • Four of A Kind – 80
  • Full House – 70
  • Flush – 50
  • Straight – 40
  • Three of A Kind – 30
  • Two Pairs – 20
  • One Pair – 10
  • High Cards – 5

Winning Conditions

This is a comparing game, whoever gets the largest poker hand win the battle, if two or more claim the same level of hands, then compare the numbers of cards, and if still stay put, then it is a tie(no suits are premium), all the losers should minus 30 from what they have. And also it is a scoring game, try to approach as many points as you can. By the way, you are free to set a beginning score value, say 1000.

Counting System

When dealt, you should call your bet according to your current best hand. For example, you have two pairs, if you choose not to call any bets, at last you win, you will get 15 points. But if you keep conservative about future, you may want to call values that a lower than your current status, and that’s OK, that way if you lose this round, you will get a commutation of the gap between the hand points and your call points from minus 30, and what if you win with the lower call, you would just get your call points instead of your best hand points. Last situation is you raise your stake higher than what you get, that way if you win, you get the higher scores, but if you lose, you will get a punishment by minus the gap of hand points and call points and continue with the loser -30 rule.

That is a lot of crap misleading above, I should make a diagram clear it out.

what happen you win or lose at higher or lower bet

what happen if you win or lose at higher or lower bet


So how it be played? First deal the outside square, everybody gets three own cards, read and memorize them first then put them faced down to the table. Now every body antes or fold(give up this round), after finished this outside bet, continue to middle square and then bet again, in this case, you won’t get any hand cards again but 4 limited community cards, each card only shared by two players near by, and they all faced down(see the black square I drew in the first picture), in this turn, the cards dealt first and players bet later. Finally, before public the final universal community card, every body has the last chance to earn more wagers or blow up everything. When all the three squares are placed, all players get to the showdown and decide who laugh at last.

The Creator’s Words

This is a quite lousy work of designing a card game, and it still in the construct because I am lack of 3 other people to test it. Nevertheless I am enjoying about the creation processing, maybe it is still not perfect or even totally unpracticed, but hey, give me a break, this is my first work after all. In future, if I get extra free time, I would think of making it much more effective and fair, and play it with my friends to hone it.

I know create a new great card game is not a piece of cake now, for I spent two days to think through the counting and dealing part, and probably I would not try to do another one again, so I would rather to share a whole list of self made card games here for whom would interest.

Number Off Card Game

I am not sure about this card game whether it originates from China, but I did find it on Chinese websites whereas nothing on English websites, maybe it’s my negligence of search phrase, nevertheless it is called number off from direct translation from Chinese.

Number off is an easy and fun game, not complicated at all, all you should do already be told by the name of this game.


Prepare a standard deck of 52 cards, wipe off jokers(again? why us :-(.). Add decks if necessary. No limit numbers of players. Now deal all cards averagely to each player, if 52 can not be divided by the sum of participants, then fill free to roll with punches. All piles of cards in front of every player are faced down.


Play it anticlockwise, and it doesn’t matter who start the first card. Now come to the count off part, from A to 13 and circle again, that is to say every time start the game with numbering A and the starter deal a card faced up to the board, if the value of that card match his count, for example, he pronounce 10 and his card index is just right 10, then the player take all the cards on the pot. If not, keep rolling. This is a match game to avoid losing cards, versus throwing matches(draw the turtle) of which purpose is make all cards on hand to be got rid.


This time I use losing against winning. That predicates the first one run out of cards lost the game, and winner stay last. And I think maybe there is a possible that sometimes this game will take long time to decide a victory or defeat, that been said, it is still a card game with fun.

Chinese Card Game – Lian Huan Ma

Lian Huan Ma as in Chinese is 连环马, in English is chained horses, it is originally a trick that had been used in ancient battlefield of China which links battle steeds with iron chains row by row and rush ahead right into enemies. And also it is a strategy emerges in the Chinese chess which two horses fight together and protect each other. So this name also is applied in one Chinese card game, in this case, it means 3 cards with same value and also can be a sequence of 3 cards in order, that is how the name of this game comes from, and also the basic playing guidance of this card game.

Deck and Player Numbers

one deck, abandon jokers(poor jokers), 52 standard cards, suit for 2-5 players.

Playing Rules

  • Deal 10 cards to each player, put the rest of cards on the poker table, face up the very top card as the opening card, or you can call it a community card(shared card).
  • Now players begin to form three cards interlink horses, if they can, that’s good and keep counting the total amount, save them may for final usage, but if not, then somebody should give out a card from hand as a new community card, and need to replenish with one card from remaining deck.


With the increase of shared cards, someone may get lucky to be able to finish all his cards first, then he is the winner. What if the game runs out of deck on the table and no one can claim no cards left, then the one who got most horses win out.

Chinese Card Game: Marathon

The name of this card game indicates the need of long time playing for every round, not stands for how it plays.

Marathon card game need a deck of 52 cards without jokers, and is game of suit relevant. The order of the cards are as the numbers on them, ace is the biggest. It’s participating game for at least two players, and if run out of cards, it’s fine to add more. The same winning condition with same other games, like lying, among all the players, anyone who discard all cards will be the winner.


  • Everyone draws cards from the deck faced down on the table, and stops if each player have five cards on hand.
  • At the very beginning, the first one draws card goes first, and will be changed in next turn to the winner who won last turn with maximal number.
  • Follow card only in the same suit, and if can’t do that,
    1. should turn up the left pile of deck one by one to find the same suit card, deal that card and collect all previous cards on the top of that card to hand.
    2. If nothing comparable can be found in the pile or the pile has already gone, the player who is stuck should take away all the cards of this round to hand, and all the other players stop and begin with new card from left one of that loser.

Since I haven’t played this game before, so I don’t really know how long it will take to play each game. But I think the collecting cards punishment mechanism may fair enough to gain some playing time every round, and if I am a winner, I must be boring to wait for the others to finish the Marathon.

Chinese Card Games – Bei Si Mao

Bei Si Mao(憋死猫), rough translation as “Stifle The Cat”. So far as I know, this game is played at Beijing and Xuzhou. This is a matching card game, suit related and values do not(however they decide who play the first hand by got the highest value, and if that are more than 2 players, then suits come in the order of spade > heart > club > diamond), you play it by the same suit with last card, but you have the ability to change the suit type if you get the same value of last card.

Suitable for 2-5 players with one deck of 52 cards, no jokers.

Playing Rules

  • Deal 7 cards to each player, then decide who goes first(see above).
  • Everyone after discarded a card should draw a new one from remaining pile until the deck runs out.
  • Next player should follow with same suit card, and have option to change suit when hold same value with the last card. Nevertheless, in this case the equivalent card should be still sent out, and tell next action what suit to be discarded.
  • If cards on a player’s hand do not contain the same suit of last card, then he/she should  faces down a card to the board. And of course draws a new card if there is a pile still exists.


If you decide to stop, then the one who gets highest values lost the game, or set a losing point, say 100. And here ace is one point.

Chinese Card Games: Red 10

Red 10(heart and diamond) card game has several variations depend on regions in China and players(mostly 4-6). I will introduce one variation major played in Jilin province, hope it cover the basic playing of this game. The significant part or fun of red 10 shares the same concept of the other Chinese card game – looking for friends(Zhao Peng You), it means you do not have fixed partners during whole game instead of looking for your new companions every round.

red diamond 10 playing card

diamond 10 playing card by en:User:Cburnett

red heart 10 playing card

heart 10 playing card by en:User:Cburnett

Red 10 follows the basic rules of Zheng Shang You with a little different. Who get the red heart 4 go ahead first(Do not need to start with red heart 4 card by the first player).

Playing Card Type

  • Two red 10s are the biggest card type.
  • Single cards:  Red Joker > 3 > Black Joker > 2 > A > … > 4
  • A Pair: Two Red 10s > Jokers > 3 > 2 > …
  • Straight: at least 3 cards in a row, red 10s count as normal 10s.
  • Flush Straight: flush straight beats regular straight.
  • Bomb: Three cards with same value.
  • Atomic Bomb: Four cards with same value, bigger than bomb.

Special Rules

  • Fork: A pair can have privilege if a single card was dealt and that pair has same card value. For example, my left player dealt a red heat 4, I can follow with a pair of 4s.
  • Draw-Back: A concept corresponded to fork, must have fork first then you can use draw-back. For example, I forked a single card 4 with a pair of 4s, my next player draw it back with another single card 4.


The most fun and exciting part of this game, either looking for your co-workers or fight all the other players alone. What makes you a team depends on the red 10 cards, if you get all red 10s, then you are solo hero. If there are too much players, count spade 10s as the members of the red ones. And still, you can play it in light mode or dark mode, light mode means when you get any red 10, you can show it or all of them publicly. Dark mode is no one indicates his identity. The different between those two is when you play light mode, the counting of this turn will be doubled.


Counting is easy, how many values of cards you left are the final scores you would get. And finally, the one who get highest values lost the game. And if you get Shang You(the first one finish all playing cards on hand), then your companion’s scores, even he/she gets Xia You(the last one), will not be counted.

This is one variation or basic playing version of red 10, there are slight different playing out there, but I’m sure you will catch up with them quickly base on this guidance.

Chinese Card Games: Smiling Rose

First of all, you should see what rose looks like.

rose shape

How a rose looks like to smiling rose card game layout

Now you have a concept which would be connected to the layout of the Chinese card game I will talk about, smiling rose, a self play card game.


One deck without jokers, that are 52 cards left.

Playing Layout

  1. Put a random card in the middle of board, faced up.
  2. Put two cards stack up around each corner of the card in the middle, all faced up. Now there are 9 cards on the table.
  3. Repeat step two, except this time is three cards a stack and put them on the two outside corners of the four stacks with two cards, still all faced up. Now there are 33 cards on the table.


After you arranged the layout, you still get 19 cards left, let them be remaining cards. The first step of playing is to take away any two cards that is matching on value, and at this step, if you can dismiss all the cards on the board, then you win directly. If not, continue, now it’s time to release the remaining cards. The purpose is to cancel two cards that can be matched, but if there are more than two cards share same value with a remaining card, then the order of taking cards should be outside first. And remember, the card is not on the top of its stack can be used only after the top card be removed. Continue and follow the rules until all cards are dismissed, then you get a winning.

So this is a single player game, play it when you are alone. To be honest, I never heart this smiling rose card game before, I found it while I was doing some researches about How many Chinese card games there are. To me, this game may not sound fun, but sure to be recorded.